We consider the "beginning of the game" to be Rthorp to Arthos. There are several cities/areas in that region.
Cities are
Raventhorp
Zinn
Termina
and ones most people have never been to
Phoenix
Eldradien's Deep
Thistledown
Other areas are
Forest of the Night
Arseem Highlands
Orc Hideout
Ettin Woods
Orc Stronghold
Over the River
Baldon's SlimeFarm
Ameldur Forest
and a few more
We need monsters
Currently the monsters that are in that entire area are
slimes (15 HP, 1 ATT, 14 EXP)
wolves (24 HP, 4 ATT, 22 EXP)
orcs (33 HP, 13 ATT, 41 EXP)
imps (33 HP, 10 ATT, 44 EXP)
Ettins, by the way, who aren't in this section of the game even though there is an Ettin Wood, are 92HP, 17 ATT and 100 EXP).
That's a lot of areas with not many monsters. You also have to be able to get to 50 HP by the time you reach the border. So we could use some more monsters, different monsters, bring more monsters from the Arthos+ area and then create new monsters for the later part of the game or possibly other things.
What monsters work in those areas? What do you want to see? Personally, since nobody ever goes to Ameldur Forest, Thistledown and Eldradien's Deep, we could put completely new low-level monsters in there. I would like to see Elves (43 HP, 16 ATT, 35 EXP) back in the Arseem Highlands where they belong.
So, what monsters should go in what areas and what should their HP, ATT, EXP and drops be?
ALSO, we have unused or underused weapons like dirk, dagger and knife that are all weaker than short swords. What weapon should ideally be used to fight each monster you recommend? Again we can change any value on any item and any monster.