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Messages - John

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1
General Discussion / Re: Artwork
« on: July 15, 2014, 10:24:42 AM »
Just sent in my application!  :D

2
General Discussion / Motorcycular
« on: July 10, 2014, 06:37:26 AM »
Perhaps.

3
General Discussion / Re: OMG!? Where have you been!!!
« on: July 10, 2014, 05:37:09 AM »
I don't have much to say, but I'm enjoying reading the feedback from people.

Asherah's driving this motorcycle, I'm just kind of in the sidecar adjusting my monocle and top hat. (Might not be totally accurate, but I love the visual..)

Glad to hear about the new server pc parts.

Standing by for further news and instruction.  8)

4
General Discussion / Re: OMG!? Where have you been!!!
« on: July 08, 2014, 03:41:35 PM »
Like I said, I don't want my post to be taken negatively. It's not "goodbye" or "abandon ship!"

I think when presented with challenges the point is not to say, "This won't work" but "How can we make this work?" Options a through g are all completely possible and I'm sure there are a lot of other ideas I haven't thought of. There absolutely always is a way.

And I appreciate your support and of course we can keep working together on things!

Of course, I agree with all of this! I'm glad you have a positive outlook on it. :D

I can't say I have a solution, but something I was thinking is /yes/ I will contemplate how the current game should be hosted, advertised, or even sold. And personally, I will work on hosting the browser based client in your place, once it's ready if you'd like. I have a decent computer dedicated to hosting my games. Why not host the browser based SoA server? I know it's a thought that is really only relevant to the future, but having some experience in hosting games for a company (my own) I would be more than glad to take that responsibility, especially since a lot of it is my work. Also, this could help with dealing with (when the time comes, that is) who will watch over the server.

I realize that I can't host your original server, but this is one thing that I find feasible and relevant overall.

Still leaves a lot of thought to be done, but this is what comes to mind as of today.

Also, sorry if this is rambly. Still not feeling well, but my consideration is out there. :)

5
General Discussion / Re: OMG!? Where have you been!!!
« on: July 08, 2014, 11:29:04 AM »
I won't say "You should keep the game going" blah blah if it's at all unrealistic a plan.

What I will say is I will continue my share of the work, despite you being unable to do most of yours in this project. I entirely understand.

That being said, I would still like your direction in my side of the project, Asherah, if you don't think it too redundant at this point. Let me know what you think however you believe necessary. Either way, it's been real. 8)

6
General Discussion / Re: Browser-Based SoA Client - Updated
« on: July 06, 2014, 07:02:40 PM »
Sounds good! :D

7
General Discussion / Re: OMG!? Where have you been!!!
« on: July 06, 2014, 04:48:24 PM »
Dire's still around.  He pops into the forums once or twice every week or two.

Good to hear from you!

8
General Discussion / Another update!
« on: July 06, 2014, 04:41:48 PM »
The new client is coming along; I believe I just finished fixing any bugs that were apparent during the last couple tests. Here's a quick report:

  • Fixed a bug where player "paths" would interrupt one another from time to time
  • Fixed exits, warps, and typical screen changes, such as when entering a building, or walking to the edge of the map

Other than that, some serverside stuff, but so far so good.  8)

9
General Discussion / Skills
« on: July 05, 2014, 05:16:02 PM »
Asherah, I sent you the document I made on skills. I'd love to hear what you think when you get the chance.  :)

10
General Discussion / Re: Browser-Based SoA Client - Updated
« on: July 05, 2014, 04:17:54 PM »
Sorry about that - I'll let the comp rest and try it again in the morning. It seems to be able to last about 2 1/2 hours. Nice talking to you guys and take care!

Looking forward to seeing you again and chatting. I got the messages before the game went down (was afk when you typed them up.) Looking forward, as well, to the design of this new client!

In other news, the diagrams I said I would have for you by tomorrow will appear to be more like a rough storyboard. I will also send those when they are available. :)

11
General Discussion / Re: Browser-Based SoA Client - Updated
« on: July 04, 2014, 08:23:30 PM »
Lingo seems to be an easy read language. The main complexity would be organizing the functions. Within the source I notice there's a lot of random little tidbits of code here and there.

I'll try to make an educated decision around the end of this weekend.

I'd like to see what you've been developing though ^-^ always curious how things work and don't work, how people think and organize projects etc.

Do you have a history in Director coding?

Also, I appreciate your interest in the client I'm developing. At the moment, I don't feel like it's my place to release it yet after all; Asherah and I have been talking about our goals in regards to this client, though, and we will announce when it is playable at a later date.

12
General Discussion / Re: Browser-Based SoA Client - Updated
« on: July 04, 2014, 03:40:35 PM »
Sounds very interesting. I'm putting a lot of consideration in attempting to take a lot of the FSO lingo code and translate it to Java. I'll try to map out how the program functions and see how feasible that is (within a 1 year time frame)

Now that would be interesting!

13
General Discussion / Browser-Based SoA Client - Updated
« on: July 03, 2014, 10:02:13 PM »
Heya!

So, I am thinking I will host the browser version of SoA from my website, soon. This way people can see if they like it so far, and maybe we can find some bugs I would not have otherwise found. I'm aware that it may be some time before the original game is online extensively, so I would like to offer this as a consolation. Lol.

Browser-based Server Offline
Link as of 7/4/2014
Stay tuned for more updates!

Feel free to log in, send me any bug reports, or etc in this thread. I will update the status of the server periodically.

Here is a screenshot of the new client, with a recent monster addition! (Bog Wizard)
Enjoy. :)

14
General Discussion / Re: OMG!? Where have you been!!!
« on: July 03, 2014, 09:34:54 AM »
Bummer.  :(

Well, thanks for trying.  :D

15
General Discussion / Re: OMG!? Where have you been!!!
« on: July 03, 2014, 09:25:59 AM »
Having trouble connecting to the server.  :-X

It appears as though it takes a little longer for the connection to time out compared to if the server was down though.

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